﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;

public class LogicTile
{

    public TileBase tileBase { get; set;}
    public Vector3Int pos { get; set;}       
    public GameObject terr { get; set;}

    public LogicTile() {
        tileBase = default;
        pos = default;
        terr = null;
    }
}
